![]() ![]() I've changed my mods quite a bit since I played that Winchester save, so I might be repeating the process soon myself. They're so heavily scripted though that they really don't matter.Īnyway, good luck finding a world. There were only a few NPCs I couldn't generate, like the kissing booth attendants. The barista down by the beach? She's friends with every non-evil NPC in the game (and enemies with the evil ones).Įvery sim I saw playing the game? I knew all their secrets. ![]() The elder vampire in the fancy house up the hill? He's secretly seeing the new elementary teacher, fresh out of school and living by herself in a beach house. The pizza delivery NPCs? Evil fairies, enemies with about half the populace, good friends (or lovers) with a few of the evil or mean people in the town. ![]() You don't get that when StoryProgression generates them. Every sim had skills, traits, lifetime goals, etc., and (the big one for me) every sim had friendships with other sims. I did it mostly so that every sim would be unique. What are your favourite worlds with livable islands (and possibly dive Press J to jump to the feed. ![]()
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